Bloodborne How to Open the Door in Cathedral Ward

Click on the map for full resolution, © Bloodborne Collector's Edition Guide by Future Press.

  • Plaza Gate:
    Unless you purchase the Hunter Chief Emblem from the Bath Messengers in Hunter's Dream for 10,000 Blood Echoes, you will not able to open this gate when you approach from the front. To reach the switch on the other side you'll have to clear the Healing Church Workshop and return here after accessing the other half of the Cathedral Ward. Be careful when you walk past the carts on the way to the Foggy Alley, because a Church Servant with a Flamesprayer will walk out from behind the last one; try to attack before he can start using the Flamesprayer, because once he does it can be difficult to close in.

  • Cathedral Plaza:
    Two Church Giants patrol around the middle of this large plaza. Upon entering, the first thing you should do is take them both out. Their routes usually keep them far apart, so try to get close to one without the other seeing you, so that you don't have to contend with both at once. If you're entering here via the path from the Plaza Gate, you won't be able to run straight through to the Grand Cathedral Stairs, because the gate at the back of the plaza can only be opened from the other side.

  • Forbidden Woods Route:
    This small alley leading off from the side of the Cathedral Plaza leads down into the Forbidden Woods, but you will not be able to get through the door at the end until you defeat Vicar Amelia in the Grand Cathedral and examine the altar. Beware of the Brainsucker that's waiting around the corner to the right near the start of the path, because it has a very deadly grab attack - either interrupt it with firearms or use thrust attacks to kill it quickly. About halfway along the path is a sarcophagus, and if you've previously spoken to Alfred he will move here once it becomes night; talk to him again to get some more information.

  • Foggy Alley:
    This narrow alley is home to a large number of local residents; anywhere you see a red lantern hanging next to a door or window, take the time to knock. You might get a little more insight about the church and the hunts. Two of the residents here can be sent to sanctuaries if you fulfill certain conditions. Before Arianna will bring up the subject of looking for a safe place to go to, you will first need to beat one of the three bosses that are available to you at this time. This means that you will need to clear either Old Yharnam, Hemwick Charnel Lane, or defeat Vicar Amelia at the end of the Cathedral Ward. The Bigoted Old Man will not talk to you about sanctuaries until you have already sent Arianna to one, and since he doesn't trust you, when you inform him of a place he will always go to the opposite one.

    As soon as you enter the alley, a Large Huntsman with a plow and a rifle-bearing Huntsman will start walking towards you. To avoid having to fight the Large Huntsman in the alley while under fire from the other one, wait for it to get close and lure it back around towards the entrance. Fighting it near the entrance will also reduce the risks of waking up some of the other Huntsmen that are lying dormant on the floor along the alley.


  • Ladder Ambush:
    There's a Huntsman patrolling on a ledge just ahead when you reach the top of the stairs at the end of the alley. If that enemy spots you it signals a small group of nearby enemies to come running down the stairs on the left towards you. If that happens, quickly run to those stairs and try to fight the enemies there, since they form a natural bottleneck. Following the fence along to the right from the top of those stairs will reveal an item behind an upright coffin at the end of a small path.

  • Rooftop View:
    Climbing the long ladder the top of the tower here provides an excellent view over the entire Cathedral Ward. It's worth taking the time to have a look around to get a feel for how the different parts of the area connect. The way forward is through a small gap in the railings on the opposite side of the tower to the ladder, but running straight off the ledge would lead to quite a long fall, and a needless loss of health If you approach the gap carefully and look down over the edge you'll see a small platform sticking out halfway down the tower - step off slowly you'll be able to drop onto it, and then drop down again to land on the rooftops below safely. Alternatively there's also a ladder that you can access just to the side of the railing if you want to avoid any risk If, however, you're thinking of approaching this area from the Lower Stairs first, it's highly recommended that you do not go down the ladder. All of the enemies involved in the ambush will be standing directly in front of you, and with little room to move, that can be a very dangerous situation. It's a much better option to go through the Plaza and come back around from the other side

  • Grand Cathedral - Lower Stairs:
    Regardless of which direction you approach these stairs from, the first thing you'll see is a group of Church Servants walking up the Grand Cathedral stairs; confronting them while they're still grouped up is very dangerous, so it's best to wait for them to move before advancing. Near the base of the stairs you'll find a handy switch that you can pull to open the gate on this side of Cathedral Plaza, allowing you to run through and open the Plaza Gate if you've not already done so. Going up and fighting that group of enemies from this position is also quite dangerous, because one of the Church Servants is armed with a gun and he takes up position on a ledge overlooking the area. It's much better to go around through the Side Alley, so that you can attack those enemies from behind.

  • Oedon Chapel Gate:
    If you reach this area by going through the Healing Church Workshop, pulling the switch to open the gate here creates an extremely useful shortcut. It provides a direct path from the Cathedral Ward Lamp in the Oedon Chapel to the mid-point of the Grand Cathedral Stairs, so it's well worth opening. With that done, climb up the nearby ladder to reach the top of another tower, where you'll find some useful Numbing Mists. From there, drop down through the gap in the railings to land on another series of rooftops, with another item. Once you reach the end of the rooftops you can drop down onto the stairs. This is a good time to return to Hunter's Dream via the Cathedral Ward Lamp before heading up the stairs towards the Grand Cathedral.
  • Side Alley:
    Going up the stairs from the Oedon Chapel Gate will let you make use of a small alleyway that bypasses the bottom section of the Grand Cathedral stairs. The Church Servants that were walking up from the bottom of the Grand Cathedral Stairs will usually be coming down the stairs towards the end of this alley by the time you get here; fighting them here lets you deal with them away from the other enemies on the main stairs, so it's a much easier fight.
Click on the map for full resolution, © Bloodborne Collector's Edition Guide by Future Press.

  • Grand Cathedral - Central Stairs:
    A Church Giant can usually be found patrolling up and down the central part of the stairs Try to watch its movements and make sure you.take out the two Church Servants on the ledges when it's not nearby. Similarly, further up the stairs, there is a more powerful version of the usual Church Servants, so try to keep the fight with the Church Giant as low as possible on the stairs to avoid dealing with both at once. The two crucifix-bearing Church Servants are far enough apart that you can take them on one at a time as long as you do not let the fight go too far up the stairs.

  • Grand Cathedral - Upper Stairs:
    Upon reaching the upper part of the stairs you'll have a number of possible directions to head in, and while the Grand Cathedral is temptingly close, going straight up to fight Vicar Amelia, the Cathedral Ward boss, is not the best choice. Heading around to the left of the Grand Cathedral will take you along a path that leads to Hemwick Charnel Lane, which is an excellent place to acquire some Twin Blood Stone Shards to further upgrade your weapon. You can pick up a number of these upgrade materials quite near the start of the area, so it can be well worth taking a quick trip there to grab some before heading into other areas.

    Completing both Old Yharnam and Hemwick before facing Vicar Amelia will not only make the fight with her much easier, but if you go into Hemwick when you have less than 15 Insight you will not have to deal with the Mad Ones that would otherwise appear. Taking the path to the right leads to a dead end by The Cliffs, but it's a dead end with some useful items to pick up along the way. Be warned, however, that the enemies along that path are stronger than other enemies in the Cathedral Ward, so either avoid engaging them until you're stronger or be very careful when you do so.


  • BOSS Vicar Amelia:
    Defeating Vicar Amelia and inspecting the altar progresses time from the evening to night, and that brings with it some changes. Many of the NPC questlines will progress, so make sure you check back with those you've previously spoken with. A new Lamp will appear in the Grand Cathedral upon Amelia's death, and if you interact with the altar at the rear of the cathedral you'll be able to view a cut-scene A password is revealed, and you'll need it to get through the door that was blocking your access to the Forbidden Woods.

  • Worshiper's Lodgings:
    Shortly after you start going down this path you'll have a choice of to land on one of the rooftops and get an item, and from there you can drop down and sneak up behind one of the Hunters and use a charged R2 from behind. If you manage to kill that first Hunter quickly and quietly, you'll also be able to sneak up on the second one nearby.

  • The Cliffs:
    The obvious path here is to head down the stairs on the right. This is is the fastest option if you just want to reach the bottom (and it will let you take out the Wandering Nightmare along the way) but doing so puts you in a very bad position. There are various ledges in the cliff on the way down, and Huntsmen with rifles have taken up positions on most of them, so if you run down through the cave they'll all begin firing when you exit. Two Executioners patrol near the base of the cliffs, and trying to fight them while dodging the incoming bullets can be very difficult.

    A better approach is to take the route to the left of the stairs, as that will allow you to drop down onto the ledges one at a time and take out the riflemen from behind It should be noted, however, that if you come down this route after completing Old Yharnam, a Kidnapper will also be waiting for you at the top of the cliffs, so take it out first before dropping down. Two more Wandering Nightmares are outside the room near the end Of the path, and they tend to run in different directions when you approach. So you'll need to kill them quickly or return here again to get the one you missed. If you approach the door in the room at the end, another of the mysterious portals will start to move across the doorway; unless you have the Tonsil Stone in your possession, getting caught in the portal will instantly kill you. If you have the Tonsil Stone, however, you will be transported to the Nightmare Frontier.

Bloodborne How to Open the Door in Cathedral Ward

Source: https://www.bloodborne-wiki.com/2015/03/cathedral-ward.html

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