Fallout V Where Is the Uniqe Gauss Rfile

For an overview of Gauss rifle models, see Gauss rifle.

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The YCS/186 is a unique weapon in Fallout: New Vegas.

Contents

  • 1 Background
  • 2 Characteristics
    • 2.1 Durability
  • 3 Variants
    • 3.1 Comparison
  • 4 Location
  • 5 Notes
  • 6 Behind the scenes
  • 7 Bugs
  • 8 Sounds
  • 9 Gallery

Background

The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. Though these weapons were historically suffering from a number of difficulties, focused on discharging the coils in sequence or providing enough power for the coils, these design issues were overcome by German scientists in the 21st century and entered limited service. This class of weapons is named in honor of the German mathematician Carl Friedrich Gauss, responsible for formulating the math underlying the magnetic acceleration principle of coilguns.

Characteristics

The YCS/186 is a unique variant of the Gauss rifle. It looks like a standard Gauss rifle, but with a sandy or rusted texture along the barrel and main body, and it sports black stripes on the wooden stock. It has four more coils around the barrel, possibly explaining the greater weight and damage, while remaining the same length. The lens of the scope is tinted with an unusual shade of red.

The YCS/186 uses four microfusion cells per shot, instead of the normal five of a standard Gauss rifle. It is slightly more accurate and has 20 more item HP than the standard variety. Its only drawback over the base model is a slightly increased weight, at 8 pounds instead of 7.

Durability

The YCS/186 can fire a total of about 495 times using standard cells from full condition before breaking.

Ammunition type Durability
Shots Reloads
Standard 495 495
Bulk 584 584
Optimized 450 450
Over charge 329 329
Max charge 195 195

Variants

  • Gauss rifle, the standard variant found through the Mojave Wasteland.
  • The Faderator, a cut content Gauss rifle from every add-on, excluding Courier's Stash. This weapon is fully automatic and deals 20,160 damage per second (DPS).

Comparison

Legend
Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S.
Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost
Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point
Damage per second - Damage per second Weapon spread - Weapon spread
Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload)
Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking)
Bonus effects - Bonus effects Weight - Weight
Attacks per second - Attacks per second Value in caps - Value in caps
Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio
Critical damage - Critical damage Skill required - Skill required
Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required
With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required
Gauss rifle 120
360 3 x2 60 40 3 0.03 5(1) 395 7 3000 428.6 75 5
YCS/186 140
420 3 x2 70 40 3.5 0.0275 4(1) 495 8 3000 375 75 5

Location

  • The YCS/186 Gauss rifle is found at the mercenary camp east of Brooks tumbleweed ranch. A hostile mercenary with reinforced combat armor or reinforced combat armor mark 2 is carrying this weapon and will attack the player character on sight.
  • If one has the Wild Wasteland trait, the mercenaries are replaced with aliens who have the alien blaster instead, making the YCS/186 unobtainable.

Notes

  • Like the standard Gauss rifle, it boasts several advantages over the anti-materiel rifle. In addition to its increased damage output, it tends to cripple limbs on a direct hit, providing it does not kill the enemy immediately. When using max charge microfusion cells, this weapon can deal a devastating 210 base damage. With all related perks, this can be increased to 247.8 per shot.
  • Like the Gauss rifle, the magnification is 3.5x for the scope of this weapon.
  • Companions may pick up this weapon without the player character noticing. Check companion inventories if the weapon cannot be found after assaulting the mercenary camp.
  • The mercenaries may not be hostile when one approaches them. Killing them to loot the YCS/186 results in no gain or loss of Karma.
  • A single shot in Hardcore mode will use 0.4 pounds of ammunition, costing at a combined value of 12 caps per shot.
  • Even though the YCS/186 uses 4 microfusion cells per blast, it's only possible to get one drained microfusion cell from firing it (because of the fact that only one shot is fired, the same with all energy weapons that use more than 1 cell per shot).
  • It is not possible to obtain if one changes traits at the Sink Auto-Doc in Old World Blues after having already retrieved the alien blaster. This only applies if one has the Wild Wasteland trait.
  • It has the highest base damage of any non-explosive weapon in the game.

Behind the scenes

The YCS/186 is a reference to the now-defunct "Your Console Sucks" section of the The Something Awful Forums. Additionally, 186 was the forum ID number of YCS.

Bugs

  • PC PC Playstation 3 Playstation 3 Xbox 360 Xbox 360 The Pip-Boy's displayed damage per second (DPS) for the gun doesn't account for the need to reload every shot, unlike other single shot weapons such as the missile launcher. This is due to the game mechanics not taking into consideration the weapon's use of more than 1 microfusion cell per shot. [verified]
  • PC PC Playstation 3 Playstation 3 Xbox 360 Xbox 360 Extremely rarely a projectile is fired, but no hit is detected although the projectile can clearly be seen to travel through the target. On the Xbox 360, this occurs primarily at long-range and most frequently against deathclaws.[verified]
  • Xbox 360 Xbox 360 In very rare circumstances the projectile will not fire at all, but still depletes the loaded ammunition. Possibly similar to the aforementioned bug. [verified]
  • PC PC Xbox 360 Xbox 360 An incorrect normal map texture is specified for this weapon when it is equipped by the player, resulting in highly irregular shading across the weapon. Additionally, the weapon uses lower-resolution textures than most other weapons found in the game. [verified]
  • PC PC Playstation 3 Playstation 3 Xbox 360 Xbox 360 The impact power of the gun is very high, resulting in the enemies being knocked through solid objects and into the terrain or through the game world (falling beneath it) making retrieval of their bodies and any goods impossible. Surprisingly, Meltdown does not exacerbate this problem, but somewhat remedies it by changing the trajectory of the corpse or causing the impact force of the shot to dissipate when the energy explosion occurs. [verified]
  • PC PC Xbox 360 Xbox 360 Sometimes if given to a companion (i.e. Arcade Gannon) it may disappear from their inventory and they will not have it equipped either. [verified]
  • Xbox 360 Xbox 360 The weapon may become stuck at maximum condition. Even using max charge ammunition won't reduce the weapon's condition. [verified]
  • Xbox 360 Xbox 360 The weapon may stay scoped in the center of the screen after scoping. [verified]
  • PC PC Playstation 3 Playstation 3 Xbox 360 Xbox 360 The Gauss rifle in Fallout: New Vegas is almost identical to the one found in Fallout 3, and thus suffers from similar bugs, including the one that affects its damage output when fired via V.A.T.S. When used in V.A.T.S., any hit will do exactly 95.244% of the maximum damage, regardless of enemy damage threshold, critical hits, or Sneak Attack Criticals. This means, that with an Energy Weapons skill of 100, the Gauss rifle shot will do 114.29 points of damage with every V.A.T.S. shot. This is still lower than free aiming, and no bonuses are applied to head shots. The damage bug is related to the Gauss rifle projectile's "explosive" effect: the projectile is the only hitscan projectile that is also marked as explosive, which affects its V.A.T.S. damage calculations. [verified]
    • The displacer glove, which applies a similar visual effect on impact, is not affected by this bug, as it is not marked as explosive.

Sounds

Gallery

v·d·e

Weapons in Fallout: New Vegas

Unarmed

Fists Ballistic fist (Two-Step Goodbye*) · Industrial hand*  · Power fist* (Greased Lightning*, GRA*, Salt-Upon-Wounds' power fist*) · Saturnite fist*, Saturnite fist super-heated*
Gauntlets Bear trap fist  · Bladed gauntlet (Cram Opener) · (Fist of Rawr (Fist of the North Rawr Wild Wasteland )) · Mantis gauntlet (Embrace of the Mantis King!) · Yao guai gauntlet* (She's Embrace*)
Gloves Boxing gloves (Golden Gloves) · Displacer glove (Pushy) · Scientist Glove* (Corrosive glove*, Dr. Klein's glove*, Dr. Mobius' glove*, sterilizer glove*) · Zap glove (Paladin Toaster)
Knuckles Boxing tape · Brass knuckles* · Dog tag fist (Recompense of the Fallen) · Spiked knuckles* (Love and Hate*)

Meleecut

Bladed Bowie knife* (Blood-Nap*) · Bumper Sword (Blade of the East, Blade of the West) · Chainsaw (GRA) · Cleaver* (Chopper*) · Combat knife* (Chance's knife*) · Cosmic knife* (Cosmic knife clean*, cosmic knife super-heated*) · Fire axe (Knock-Knock) · Hatchet* · Katana  · Knife* · Knife spear (Knife spear clean) · Machete (Broad machete, Liberator) · Machete gladius · Proton axe (Protonic inversal axe) · Ripper* (GRA*) · Shishkebab (Gehenna) · Straight razor* (Figaro*) · Switchblade* · Thermic lance
Blunt 9 iron (Nephi's golf driver) · Baseball bat (GRA) · Cattle prod · Dress cane · Lead pipe* (The Humble Cudgel)* · Nail board · Old Glory  · Police baton* · Pool cue · Rebar club (Nuka Breaker) · Rolling pin ·Shovel · Sledgehammer · Super sledge (Oh, Baby!) · Tire iron* · War club*  · X-2 antenna
Thrown Proton throwing axe (Protonic inversal throwing axe) · Tomahawk  · Throwing hatchet · Throwing knife* · Throwing knife spear  · Throwing spear
Other Binoculars

Guns

Pistols .357 Magnum revolver* (Lucky*) · .44 Magnum revolver* (Mysterious Magnum*) · .45 Auto pistol* (A Light Shining in Darkness*) · 5.56mm pistol* (That Gun) · 9mm pistol* (Maria*) · 10mm pistol* (Weathered 10mm pistol) · 12.7mm pistol (Li'l Devil*) · Hunting revolver (GRA, Ranger Sequoia) · Police pistol* · Silenced .22 pistol*
Shotguns Caravan shotgun (Sturdy caravan shotgun) · Hunting shotgun (Dinner Bell) · Lever-action shotgun · Riot shotgun · Sawed-off shotgun* (Big Boomer) · Single shotgun
SMGs .45 Auto submachine gun  · 9mm submachine gun (Vance's 9mm submachine gun) · 10mm submachine gun (Sleepytyme*) · 12.7mm submachine gun (GRA) · H&H Tools nail gun  · Silenced .22 SMG
Rifles Anti-materiel rifle (GRA) · Assault carbine (GRA) · Automatic rifle  · Battle rifle (This Machine) · BB gun (Abilene Kid LE BB gun) · Brush gun (Medicine Stick) · Cowboy repeater (La Longue Carabine) · Hunting rifle (Paciencia) · Light machine gun (Bozar) · Marksman carbine (All-American) · Service rifle (Survivalist's rifle) · Sniper rifle (Christine's CoS silencer rifle, Gobi Campaign scout rifle) · ‎Trail carbine · Varmint rifle (Ratslayer)
Heavy Weapons K9000 cyberdog gun (FIDO)  · Minigun (CZ57 Avenger) · Shoulder mounted machine gun
Other Codac R9000

Energy Weapons

Pistols Alien blaster Wild Wasteland  · Compliance Regulator*  · Flare gun*  · Laser pistol* (GRA*, Pew Pew*, missing laser pistol) · Plasma Defender (GRA) · Plasma pistol* (GRA*) · Pulse Gun · Recharger pistol (MF Hyperbreeder Alpha*) · Sonic emitter - Gabriel's bark* Sonic emitter - opera singer* Sonic emitter - revelation* Sonic emitter - robo-scorpion* Sonic emitter - tarantula*
Rifles Gauss rifle (YCS/186) · Holorifle  · LAER (Elijah's advanced LAER) · Laser RCW · Laser rifle (AER14 prototype, Van Graff laser rifle) · Multiplas rifle · Plasma rifle (Q-35 matter modulator, Van Graff plasma rifle) · Recharger rifle · Tri-beam laser rifle (GRA)
Heavy Weapons Arc welder  · Euclid's C-Finder · Flamer (Cleansing Flame) · Gatling laser (Sprtel-Wood 9700) · Heavy incinerator · Incinerator · Plasma caster (The Smitty Special) · Tesla cannon (Elijah's jury-rigged Tesla cannon, Tesla-Beaton prototype)
Other Big Mountain Transportalponder!  · Laser detonator

Explosives

Thrown Dynamite* · Fire bomb*  · Flash bang*  · Frag grenade* (Holy Frag Grenade Wild Wasteland ) · Incendiary grenade · Long-fuse dynamite* · MFC grenade*  · Nuka-grenade*  · Plasma grenade* · Pulse grenade* · Tin grenade*
Placed Bottlecap mine · C-4 plastic explosive* and detonator* (Loyal's detonator)* · Demolition charge  · Fat mine*  · Frag mine · Gas bomb  · MFC cluster*  · Plasma mine · Powder charge · Pulse mine · Satchel charge  · Time bomb (Time bomb, high yield*)
Projectile 25mm grenade APW  · Fat Man (GRA, Esther) · Grenade launcher · Grenade machinegun (Mercy) · Grenade rifle (Great Bear grenade rifle, mercenary's grenade rifle, Red Victory grenade rifle, Thump-Thump) · Missile launcher (Annabelle) · Red Glare

Cut content

In-game Deathclaw gauntlet · Gas grenade* · Meat mine · Stun grenade · Starlet's hand wraps  · X-13 field disruptor pistol
Developmental Debug megapistol · Plasma rifle always crit · Plasma rifle weak · The Disintegrator · The Faderator  · Scorpion rifle  · Spider rifle  · Slave's Burden
Not in-game Bug Spray  · GP machine gun · Heavy rail cannon · Heavy riveter · Light rail cannon

NPC weapons

Companion Arcade Gannon's Ripper · Boone's scoped hunting rifle · Follows-Chalk's .45 Auto pistol* · Follows-Chalk's war club  · Joshua's Pistol Whippin' .45*  · Lily's assault carbine · Lily's gauntlet · Lily's Vertibird blade · Mysterious Stranger's .44 Magnum · Miss Fortune's Bad Luck Bringer · Waking Cloud's yao guai gauntlet*
NPC Oliver anti-materiel rifle · Poisoned bladed gauntlet  · Poisoned cleaver  · Poisoned fire axe  · Poisoned hatchet  · Poisoned machete  · Poisoned mantis gauntlet  · Poisoned throwing spear
Parentheses () denote unique weapon variants, italics denote weapons available through add-ons, * denotes holdout weapons.

Fallout V Where Is the Uniqe Gauss Rfile

Source: https://fallout.fandom.com/wiki/YCS/186#:~:text=5-,Location,the%20player%20character%20on%20sight.

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